Thoughts on the announced Myst TV Series

What is there to say about Myst?  It’s one of gaming’s first genuine hits with mainstream audiences.  It was a pioneer of computer graphics and game visuals.  It’s approach to storytelling and puzzle design have inspired modern games like The Room and Gone Home, and its sense of mystery and wonder was one of the big inspirations behind the TV series Lost.  For me, it was one of the games that got me into wanting to learn computer graphics and make immersive worlds, alongside the original Doom.

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While later games in the series released in the early 2000’s eventually lost the widespread appeal that the early games did, the series made a splash again when it was released on iOS in 2009.  It was on the top sellers lists for a while, as people who owned the game back in the day but never finished it bought it again on their touch devices, and it found a new audience as well.  It also was a pioneer of “serious” games on mobile, with its success at an (at the time) astonishing 727 MB download encouraged other developers to make bigger games on the platform.

In this light, Legendary’s recently announced partnership with Cyan to make a Myst television show alongside a transmedia game element makes a lot of sense.

I look at the comments sections of articles reporting the announcement, and I see a lot of reactions similar to this Penny Arcade joke.  I’m not sure how much of this is the internet snark machine and how much of this is people not understanding how much potential there is in this idea, so I figured I’d talk about why I think it’s a good idea and talk about my theories about what it might look like.

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