I just got done reading Marvel’s Star Wars issue #2. These comics do a lot right so far. The reveals of the beloved Star Wars heroes in the first issue are really well done. The character voicing and banter are completely spot on. The action is fast paced and a whole lot of fun, with my favorite set piece so far being Han and Leia hijacking an imperial walker, with Artoo and Jawas in the back trying to get the cannons working to blast Vader before he rips the walker apart with the force. The artwork is high quality and the style is both very “Star Wars-y” and yet the pacing, style, and vibrant heroes remind me a lot of recent Marvel movies at the same time.
I’m normally the first person to advocate for new technology. But, let me give a quick anecdote showing how sometimes the future sucks.
A couple weeks ago, I mentioned offhand to some friends while discussing the Matrix that I hadn’t seen the Animatrix. We decided to stop at the video store and check for a used copy, then get some Pizza Hut and party like it’s 2003.
We found a copy in a bin for $1.99. But notice the “buy 2 get 1 free” sale stickers. We actually bought 3 copies, so that everyone could take home their own copy. Without discounts or sales that’s 3 copies for about $6. With the sale and with my membership discounts it actually came out to something like under $1.15 per copy. Mine even came with a patch that I can sew onto my jeans/backpack and look like a dork.
How much does it cost to purchase (or rent) just one standard definition copy of such an old movie using modern digital distribution (iTunes), which is supposed to increase convenience and reduce costs?
The other day I upgraded to a Samsung Galaxy Note 4 phone. I had preordered the GearVR but I wasn’t able to use it until I got the phone.
“This is the future.” – everyone who’s used my Gear VR, including myself.
The killer app for VR is probably going to be Oculus Cinema. I have a movie theater that I can throw in a backpack. I also took a flying tour over Ireland and played Breakout with my face in Proton Pulse.
Setup is as easy as plug and play. Considering how much of a hassle getting anything to work well on the DK2 is, this is really a point not to be overlooked. The trackpad interface is intuitive and really quite nice; I hope the Oculus Rift consumer version and other headsets adopt this as a standard. The trackpad works based off of simple gestures, and its nice to have physical input on the headset itself. Very very elegant. The interface is high quality and the app store is full of polished demos and games.
The resolution is better than the DK2, and good enough for me though it could still use some improvement. I had no problems with heat or battery life issues, despite my worries. I do wish there were built in headphones though, a feature that the consumer Rift is apparently going to have.
There’s some noticeable motion blur at times, and the lack of positional tracking is sometimes jarring but is honestly not a big deal. Beyond that the tracking is perfect in every app I’ve tried.
There will be room for more complex experiences that are worth tethering yourself to a PC and dealing with all the nightmares of getting the software to work properly, but there’s also room for something like this.
That’s really all I have to say… it works as well as could be hoped. Things will get better and I have ideas for software but this is an excellent start. I hate it when I have to return to flatland.